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Biden Victory Thread!!

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GOT_BUD?

Weed is a gateway to gardening
ICMag Donor
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I am a game designer with experience in a very small niche. I create and research games designed to be played in reality. I’ve worked in Alternate Reality Games (ARGs), LARPs, experience fiction, interactive theater, and “serious games”. Stories and games that can start on a computer, and finish in the real world. Fictions designed to feel as real as possible. Games that teach you. Puzzles that come to life all around the players. Games where the deeper you dig, the more you find. Games with rabbit holes that invite you into wonderland and entice you through the looking glass.

When I saw QAnon, I knew exactly what it was and what it was doing. I had seen it before. I had almost built it before. It was gaming’s evil twin. A game that plays people. (cue ominous music)

QAnon has often been compared to ARGs and LARPs and rightly so. It uses many of the same gaming mechanisms and rewards. It has a game-like feel to it that is evident to anyone who has ever played an ARG, online role-play (RP) or LARP before. The similarities are so striking that it has often been referred to as a LARP or ARG.

However this beast is very very different from a game.

It is the differences that shed the light on how QAnon works and many of them are hard to see if you’re not involved in game development. QAnon is like the reflection of a game in a mirror, it looks just like one, but it is inverted.


Guided Apophenia
In one of the very first experience fictions (XF) I ever designed, the players had to explore a creepy basement looking for clues. The object they were looking for was barely hidden and the clue was easy. It was Scooby Doo easy. I definitely expected no trouble in this part of the game.

But there was trouble. I didn’t know it then, but its name was APOPHENIA.

Apophenia is : “the tendency to perceive a connection or meaningful pattern between unrelated or random things (such as objects or ideas)”

As the participants started searching for the hidden object, on the dirt floor, were little random scraps of wood.

How could that be a problem!?

It was a problem because three of the pieces made the shape of a perfect arrow pointing right at a blank wall. It was uncanny. It had to be a clue. The investigators stopped and stared at the wall and were determined to figure out what the clue meant and they were not going one step further until they did. The whole game was derailed. Then, it got worse. Since there obviously was no clue there, the group decided the clue they were looking for was IN the wall. The collection of ordinary tools they found conveniently laying around seemed to enforce their conclusion that this was the correct direction. The arrow was pointing to the clue and the tools were how they would get to it. How obvious could it be?

I stared in horror because it all fit so well. It was better and more obvious than the clue I had hidden. I could see it. It was all random chance but I could see the connections that had been made were all completely logical. I had a crude backup plan and I used it quickly before these well-meaning players started tearing apart the basement wall with crowbars looking for clues that did not exist.
These were normal people and their assumptions were normal and logical and completely wrong.

In most ARG-like games apophenia is the plague of designers and players, sometimes leading participants to wander further and further away from the plot and causing designers to scramble to get them back or (better yet) incorporate their ideas. In role-playing games, ARGs, video games, and really anything where the players have agency, apophenia is going to be an issue.

This happens because in real games there are actual solutions to actual puzzles and a real plot created by the designers. It’s easy to get off track because there is a track. A great game runner (often called a puppet-master) can use one or two of these speculations to create an even better game, but only as much as the plot can be adjusted for in real time or planned out before-hand. It can create amazing moments in a game, but it’s not easy. For instance, I wish I could have instantly entombed something into that wall in the basement because it would have worked so well, but I was out of luck!

If you are a designer, and have puzzles, and have a plot, then apophenia is a wild card you always have to be concerned about.

QAnon is a mirror reflection of this dynamic. Here apophenia is the point of everything. There are no scripted plots. There are no puzzles to solve created by game designers. There are no solutions.

QAnon grows on the wild misinterpretation of random data, presented in a suggestive fashion in a milieu designed to help the users come to the intended misunderstanding. Maybe “guided apophenia” is a better phrase. Guided because the puppet masters are directly involved in hinting about the desired conclusions. They have pre-seeded the conclusions. They are constantly getting the player lost by pointing out unrelated random events and creating a meaning for them that fits the propaganda message Q is delivering.

There is no reality here. No actual solution in the real world. Instead, this is a breadcrumb trail AWAY from reality. Away from actual solutions and towards a dangerous psychological rush. It works very well because when you “figure it out yourself” you own it. You experience the thrill of discovery, the excitement of the rabbit hole, the acceptance of a community that loves and respects you. Because you were convinced to “connect the dots yourself” you can see the absolute logic of it. This is the conclusion you arrived at.

More about this later.

Everyone on the board agrees with you because it’s highly likely they were the ones that pointed it out to you just for that purpose. (more on this later)

“Hey, what’s that?!”
“It looks like an arrow, pointing at the wall.”
“Why do you think it’s there? Do people just leave arrows pointing to things randomly? What does your common sense say about that?”
“It says there must be something there.”
“Yes. You are right. Maybe you should look at it more closely?”

Every cloud has a shape that can look like something else. Everything that flickers is also a jumble of Morse code. The more information that is out there, the easier it is to allow apophenia to guide us into anything. This is about looking up at the sky and someone pointing out constellations.

The difference is that these manufactured connections lead to the desired conclusions Q’s handlers have created. When players arrive at the “correct” answers they are showered with adoration, respect, and social credit. Like a teenage RP, the “correct” answer is the one that the group respects the most and makes the story the most enjoyable. The idea that bolsters the theory. The correct answer is the one that provides the poster with the most credit.

It’s like a Darwinian fiction lab, where the best stories and the most engaging and satisfying misinterpretations rise to the top and are then elaborated upon for the next version.

Even Q-Anon was only one of several “anons” including FBIanon and CIAanon, etc, etc. Q rose to the top, so it got its own YouTube channels. That tested, so it moved to Reddit. The theories that didn’t work, disappeared while others got up-voted. It’s ingenious. It’s AI with a group-think engine. The group, led by the puppet masters, decide what is the most entertaining and gripping explanation, and that is amplified. It’s a Slenderman board gone amok.

Let’s go back to the arrow on the ground again.

It was not an arrow on the ground, pointing to a clue in a wall. It was just some random bits of wood. They did not discover an arrow. They created it. They saw random pieces of wood and applied their intelligence to it, and this is everything.

It’s easy for people to forget that they are not discovering the story, but creating it from random data.

Propaganda and Manipulation

Another major difference between QAnon and an actual game, is that Q is almost pure propaganda. That IS the sole purpose of this. It’s not advertising a product, it’s not for fun, and it’s not an art project. There is no doubt about the political nature of the propaganda either. From ancient tropes about Jews and Democrats eating babies (blood-libel re-booted) to anti-science hysteria, this is all the solid reliable stuff of authoritarianism. This is the internet’s re-purposing of hatred’s oldest hits. The messaging is spot on. The “drops” implanted in an aspic of anti-Semitic, misogynist, and grotesque posts on posting boards that, indeed, have been implicated in many of the things the fake conspiracy is supposed to be guilty of!

Q is also operating in conjunction with many other initiatives as documented by other sources and other developers. The coordination is consistent.

A game helps the people who play build an internal world that best serves them. Q helps players develop an internal world that best serves Q’s initiatives.

Let’s look at how that works.

Game Play

Q is a fictional character.

I’m afraid this needs to be said. Q is not a real person, but a fictional character.

QAnon uses the oldest trope of all mystery fiction. A mysterious stranger shows up and drops a strange clue leading to long-hidden secrets which his clues, and your detecting power, can reveal.
Let’s think about this for a minute. How many great movies, books, and TV shows would have been forever ruined if the mysterious stranger just laid it all out for the protagonists in the first meeting. “Jim did it. It’s Jim. He’s laundering money for the mob. Check his bank records. Never mind, I have them right here.” The X-Files would be a lot shorter if The Smoking Man had just used his words!

continued in next post
 

GOT_BUD?

Weed is a gateway to gardening
ICMag Donor
Veteran
It doesn’t work that way. The fictional mysterious stranger already knows, but instead of telling you the answer in the first ten minutes, they give you clues. Hard to follow clues. Ambiguous clues. They say things like “Follow the money. Don’t let them fool you. This goes all the way to the top.”

There is no reason for this in reality, but fictionally, this is what creates the whole plot, the sense of mystery, and everything entertaining that is to follow. This is the white rabbit. This is the breadcrumb trail out of the forest.

It doesn’t work for reality. Real people in the government with important information to disseminate deliver it as fast as possible usually all in one go. They don’t make you solve things. They try to be as specific as possible. They are whistle blowers. Daniel Ellsberg (the Pentagon Papers). Edward Snowden. Chelsea Manning. Etc.
Q is NOT a whistleblower. Q is a “plot device”. Q is fictional and acts exactly like a fictional character acts. This is because the purpose of Q is not to divulge actual information, but to create fiction.

dO tHe ReSeaRcH

The fictional reason Q doesn’t just tell the world what they know is that Q wants you to “do your own research” and come to your own conclusions. How polite…

This is not a real reason. Q does not want you to come to your own conclusions. Q is feeding you conclusions. This is VERY important and here are several reasons why this is included in the verbiage of almost every fictional conspiracy theory ever.

1: Follow The Breadcrumbs

Telling people how and what they should think is the path of most resistance. Ideas that challenge us can do just the opposite of convincing us or enlightening us, but further engrain our old ideas. Even when presented with factual evidence.

“It is well known that people often resist changing their beliefs when directly challenged, especially when these beliefs are central to their identity1,2,3,4,5,6. In some cases, exposure to counterevidence may even increase a person’s confidence that his or her cherished beliefs are true7,8.”
https://www.nature.com/articles/srep39589

Strongly held beliefs are literally a part of us. As such, attacks on core beliefs are treated very much as attacks on us, even as strongly as a physical attack.

“The brain’s primary responsibility is to take care of the body, to protect the body,” Jonas Kaplan, a psychologist at the University of Southern California, tells me. “The psychological self is the brain’s extension of that. When our self feels attacked, our [brain is] going to bring to bear the same defenses that it has for protecting the body.” - Brian Resnick from Why We React To Inconvenient Truths As If They Were Personal Insults.

If the ideas are generated by us, however, then these are the ideas we defend. If we “create” the ideas in our own minds, they become fused much more intently into our personality. They’re OURS. There is no friction. Guiding people to arrive at YOUR conclusions is a perfect way to get people to accept a new and conflicting ideology.

Getting them to arrive at the destination can be a little tricky. You have to guide them there one little step at a time.

In QAnon parlance, these steps, or trail markers leading you into the forest, are called breadcrumbs. Little morsels Q disperses that are easy to digest that lead the players towards wherever Q is guiding them. One little bite at a time.

But the breadcrumbs are not facts, they are questions. Puzzles and clues for the “investigators” to uncover.

This leads us to another reason Q would really like you to do your own research.

2: The Eureka Effect

Puzzle-solving is a special way to learn and it encodes information into the brain in a different way than other learning. Puzzles and knowledge gained through our own efforts are incredibly rewarding and also come with a hit of dopamine, the brain’s pleasure drug, as a reward.

As far back as 1978, it has been known that having an “Aha!” moment increases retention of memories.

Recently, a report published in 2018 in the journal Human Brain Mapping found that Aha! moments also activate the brain’s reward systems.

Aha!-moments are characterized by hyperactivation in (a) nucleus accumbens, which has been shown to be involved in the feeling of relief, ease, and joy, (b) VTA, which is related to the encoding of certainty about a decision, (c) the posterior hippocampus, responsible for memory reorganization following an insight, and (d) aSTS/STG associated coarse semantic coding.
[…]

As those structures are part of a dopaminergic pathway, associated with reinforcement, we suggest the Aha!-Moment as a special form of fast retrieval, combination, and encoding process.
https://onlinelibrary.wiley.com/doi/pdfdirect/10.1002/hbm.24073

Basically, that “A Ha!” moment when puzzle solving (even when incorrect) is extremely pleasurable and also may help encode what we learn in a new way.

It also helps reinforce the desire to seek out and solve new puzzles.
In other words, solving puzzles is extremely rewarding from a biochemical standpoint and the thoughts we gain from them are special to us.

3. Lamestream Media

Another extremely important “reason” for propagandists to get people to “do the research” is to instill a natural distrust for society and the competency of others.

There is no need for QAnons to do the research because the fact is, the research has already been done and been done by thousands of trained professionals. The FBI, CIA, and countless non-profits dedicated to solving the issues of trafficking and abuse have already been working on these issues for decades. If anons really wanted to do the research they should research getting a license in social work, psychology, criminal justice, or really anything that might actually be considered research.

Do your own research means. “Don’t trust other people. Don’t trust institutions. Listen to me.”

The conspiracy plot always has the same logic. The reason no one knows about the conspiracy is because of the conspiracy. Not because it doesn’t exist.

Then initiates are given the tools to arrive at “their own conclusions” which are in every way more compelling, interesting, and solve more problems than traditional conclusions. Because they are wrong and fictional.

4: Community

Solving puzzles together is a great way to form community and to join community. ARGs are famous for this. Everyone has something to focus on, a shared interest, and something to do. The puzzles are often just a way of getting together. If Q drops some clues, then you have something to do and you have people to do it with. It’s bonding. The same reason puzzles are used in corporate team building exercises and party games.

Especially if those people are there with the intent to make you feel and think something specific. To befriend you and make you feel special. Working together on something is a great way for that to happen.

Gameplay Example:

Several Q drops insinuate that the ruling class of occultists have the mandate to tell each other who they are through symbolism. A requirement even.

This is a way of creating a rich set of random data that can be linked together by group-think to support the main theory. It’s simple, compelling, and there is plenty of precedent to this idea too. Everyone “knows” that there are symbols associated with magic, occult, and closed societies. Like the mason compass and the pentagram. One of the groups that love to use symbols to alert others they are a member is actually QAnon so the practice is familiar. #wwg1wga

Here are a couple of “drops” in a similar vein.

Their need for symbolism will be their downfall.
Follow the Owl & Y head around the world.
Identify and list.
They don’t hide it.
They don’t fear you.
You are sheep to them.
You are feeders.
Godfather III.
Q

Here is another example.

Identify symbolism (Owl / Y).
Which performers/celebs supported HRC during the election?
Who performed during her rallies?
What jewelry and/or tattoos present?
What other events do they attend together?
What does HRC represent to them?
What celebrities have owl / Y head symbols?
What politicians have owl / Y head symbols?
What powerful people have owl / Y head symbols?
What powerful groups have owl / Y head symbols?
Why are they worn/shown openly?
Their need for symbolism will be their downfall.

Each breadcrumb amounts to a creative writing prompt. A conspiracy connect the dots.

It gives players a doable task they can all collaborate on.
Is this real? Are Hollywood celebrities and political figures really making occult signs like owls and yacks? “Investigators” head out to Google to find out. Here is what they come back with.

(ton of pictures)

QAnon went digging and found hundreds of images. Maybe you didn’t see it before, but now you can’t STOP seeing it.

This isn’t the first or the last symbolism meme either. Some QAnon, some pre-dating Q. They certainly aren’t hard to find once you start “researching”.

Here is the “666 symbol”

(Couple more pictures)

QAnon went digging and found hundreds of images. Maybe you didn’t see it before, but now you can’t STOP seeing it.
This isn’t the first or the last symbolism meme either. Some QAnon, some pre-dating Q. They certainly aren’t hard to find once you start “researching”.
Here is the “666 symbol”

(couple more pictures)

Now, like in traditional ARGs, participants get to look at the world a little differently. They can go on the boards, watch the videos, ask questions. They can submit their own “research” and get kudos, encouraging comments, and make friends. They don’t have to believe it all, but now when they see a new music video, maybe they begin to notice just how many weird things are in them? Could it be that they aren’t just filler, but have a real meaning?

From Fiction to Reality

Already, the game mechanics have begun to turn on the participant.
The participant is having fun looking around and “solving” riddles reinforced by dopamine rushes and the feeling of being involved in something that no one else knows. They are also now part of a growing, active, and friendly community. Everything they see and hear creates further doubt about people and things they already doubt. Every new theory is easy to understand, compelling, and arrived at through their own ability to reason. Now to doubt certain ideas is to doubt themselves, their ability to see the truth, their community, and maybe the world around them. Quickly, the game is creating an alternate POV that is immensely psychologically satisfying and seems to be supported on all sides as the truth. Celebrities, senators, and even the President are all supportive.
The implications in the Q prompts are one-sided and designed to cast doubt, not offer proof. Once doubt is cast, it is incredibly hard to dispel.

It’s very hard to prove something doesn’t exist. You can’t prove there are no aliens for example. Aliens scientifically could exist so you will never be able to prove that they don’t. You can’t prove someone isn’t in a cult either. No matter what they say. Doubt can not be dispelled easily. It can be grown easily, however.

Every creepy picture of a celebrity making devil horns or dressed up in a bloody gown.

Imagine the participants looking through hundreds of images of the people they distrust acting completely like they are in a cult.

Rock stars are always trying to shock people. They throw the hand-horns all the time. Their videos are riddled with the skulls of steers and weird tattoos and conscious occult references.

“I don’t know if I believe it, but it IS weird, right? It does kind of look like they are in a cult. I don’t wear a goat’s head! Why would anyone do that? Could some of them be rich freaks? I’ve heard so much about the Rothschilds…”

Then the idea gets force-multiplied in thousands of sites, YouTube videos, ads, comments, Instagram influencers, tweets, etc. It’s everywhere, and every place you go (in your bubble), keeps telling you it is true. Even places you go outside your bubble tell you it’s true (because that’s how ads work).

People might dig up all the articles about Beyoncé being the head of the Illuminati along with Jay-Z flashing the Illuminati sign. And then you learn that Jay-Z actually IS interested in the Illuminati and has been flashing the sign for six years.

I mean, it can’t be true, can it?

And then there are the sad facts. There are abusers in Hollywood. Rich, weird, Hollywood Jews too. Harvey Weinstein. Epstein. Why not the Rothschilds? Can you get the image out of your head of that creepy old rich guy and his wife wearing a devil head?

The doubt grows every day.

Until it isn’t doubt.

Until you’re “pretty sure”.

Of course, Q knows these images of the Rothschilds are out there and knows they are out of context (a surrealist costume ball). Same with the abundance of occult imagery in modern music videos. They are leading you to unrelated information that fits their narrative. Fits the story.

What about these images?

(couple picture)

Does QAnon investigate Trump’s involvement with Epstein? With Satan?

Maybe, but whatever needs to be explained is just another Q drop away. “Why are doctors always around the sick? Why are police always around criminals? Who is the most effective type of police? How best to catch a criminal? What are spies? Do all law enforcement agencies tell the criminals who they are? How does the MSM benefit from portraying Trump in this way?”

Everything about Q seems interesting, and even if Q is wrong about some things, it’s closer to the way people actually feel.

The marketing and PR are intense. Influencers are out there posting every day. People they like, like Q. Q makes sure of this. This isn’t happening on the dark corners of the internet, but on Facebook, TikTok, Instagram, and YouTube. People don’t have to believe everything, they just have to doubt a little.

This is a rabbit hole with barbs that only go one way.

Laughing at them or insulting them, just drives them to familiar boards where they get more assurance and praise. It entrenches them.

https://medium.com/curiouserinstitute/a-game-designers-analysis-of-qanon-580972548be5

It continues on for quite a while beyond this citing several examples. I'm not going to quote the whole thing because it is quite long and I'm already eating quite a bit of bandwidth.
 
M

member 505892

Could you site a/ some studies please?
I would have thought that keeping our endocannabinoid system in steady supply would beneficial. :chin:
IMPE alcohol, even if I "passed out" from over indulgence; created agitation and very poor sleep.

I've not experienced that same effect with over indulgence and/ or daily consumption long term with cannabis.
Occasionally when I over indulge with medibles, I sleep like a rock.

Maybe this convo should move to another thread :)

This is the only 'science' i've really seen, but what he says aligns exactly to how i would describe my personal experience of being a person who liked to be high 24/7 if possible (~20 years ago).

When you are high all the time and maybe have a day off here or there you won't notice much difference in your sleep.... you may have slightly more vivid dreams on the days you don't get high but if you stop completely and let your brain sober up you'll have INTENSE dreams for days or even weeks.

It's kind of a similar experience to getting really high for the first time but just 'different', i would say more intense even.

The dreams are LSD like, with hidden meanings and visions etc.... you wake up feeling like 'where am i, and where have i just been', i don't really know how else to describe it.

I'm not saying you don't feel more refreshed after a long nights sleep after being high all day or night, as compared to being drunk from alcohol where you wake up with a hangover, i definitely feel better waking up after being high than being drunk, but the REM sleep just isn't there and if you've been high for years on end i would wager that you've probably forgot how intense and vivid good dreams can be.... and then you have to 5x or 10x that intensity when you finally get that good sleep after long periods of being permastoned.
 

nepalnt21

FRRRRRResh!
Veteran
the effects of cannabis are so varied, and the reactions of different people, we can't give our personal experience as generalities. some people function well while using cannabis all day every day.

once i get into the swing of things, smoking all day every day (been awhile), it just becomes my normal mindset; but it also clearly messes with my energy level and cognitive sharpness if i get too high in the day. tiny little one hitters are all i can get away with.

i prefer to do it at night solely.

but others can do it all day with no problem, getting ripped.

when i smoke all the time, i actually never ever remember my dreams..

i think taking a break is important, if not just to give myself a chance to reset my toleraance and have really climactic experiences. the ceiling lowers the more often i smoke.

otoh, if i am on a big break, i get easily agitated and tense... even though my mind is clearer.
 

spadedNfaded

Active member
Veteran
Thanks for the info^

Still a lot of the violent people arrested in the BLM riots were convicted pedos.

Now that you mention it , a lot of Trump's friends are convicted pedos as well. Do you have citations for you claims? I do! Epstein, Casablanca, Arif, Nader and Cohn. Who the fuck is friends with 5 pedophiles?
 

mr.brunch

Well-known member
Veteran
I see someone has hacked and archived all Parler personal details/posts/video metadata since 6 jan.
they intend to make it public-
 

redlaser

Active member
Veteran
the effects of cannabis are so varied, and the reactions of different people, we can't give our personal experience as generalities. some people function well while using cannabis all day every day.

once i get into the swing of things, smoking all day every day (been awhile), it just becomes my normal mindset; but it also clearly messes with my energy level and cognitive sharpness if i get too high in the day. tiny little one hitters are all i can get away with.

i prefer to do it at night solely.

but others can do it all day with no problem, getting ripped.

when i smoke all the time, i actually never ever remember my dreams..

i think taking a break is important, if not just to give myself a chance to reset my toleraance and have really climactic experiences. the ceiling lowers the more often i smoke.

otoh, if i am on a big break, i get easily agitated and tense... even though my mind is clearer.

All day usage seemed like a good idea when I was younger, but these days night time only is more common. Unless trying to remediate an issue, even smoking in the afternoon produces undesirable sedation too early in the day.
A low dose edible does seem to be more tolerable earlier in the day, doesn’t usually induce any sleepiness.

Taking multiple days or weeks off from smoking results in a mental clarity bordering on clairvoyance , mostly as it relates to memory.
 

Zeez

---------------->
ICMag Donor
I see someone has hacked and archived all Parler personal details/posts/video metadata since 6 jan.
they intend to make it public-

Nice hack.
They probably have a bidding war going on for the data. Solid gold.

Pairing up those names, IPs, statements and images with the capitol security tapes is going to expose the whole clan.
 

St. Phatty

Active member
All those Trump supporters with rifles.

How many super riled up Trump supporters are there with rifles ? 20 million ?

If I was DHS or capitol security I would be patrolling an area 4 miles in diameter, around Biden. Drones Humanoids the works. on the Day Of.

When I speak with Christian friendly acquaintances at the gym etc., they LOVE times like this. gives them the "Jesus is Coming Back, for real this time, maybe" Rush.
 

audiohi

Well-known member
Veteran
Erfzdw4UcAMm4v1


GPS metadata of 68k videos uploaded to parler

Top 10 counties by videos per population:
Loving, Texas
Sully, South Dakota
Scott, Illinois
Camas, Idaho
District of Columbia
Hamilton, Texas
Hickory, Missouri
Clark, Idaho
Jackson, South Dakota
Crittenden, Arkansas
 

mr.brunch

Well-known member
Veteran
Nice hack.
They probably have a bidding war going on for the data. Solid gold.

Pairing up those names, IPs, statements and images with the capitol security tapes is going to expose the whole clan.

Apparently she’s just going to publish it on a freely available hosting site- and send it to the feds so I hear
 
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